Click below for publications on SCMRPG (generally listed in chronological order).

To contact the game's creator for press inquries, please send a personal message to Danny Ledonne ("Columbin") here


Super Columbine Massacre RPG! [Wikipedia]

Designer Says Web Creation An 'Indictment' of Society [Washington Post]

Super Columbine Massacre RPG: Better Than You'd Think? [Kotaku]

Columbine Survivor Talks About Columbine RPG [Kotaku]

Ian Bogost on SCMRPG [Water Cooler Games]

A Sick Videogame About Columbine [Parents Television Council]

Ben Sawyer on SCMRPG [Serious Games Initiative]

Game Review [Opposable Thumbs]

Patrick Dugan on SCMRPG [KING LUD IC]

Columbine Video Game Offends Victims' Relatives [Fox News]

Columbine Video Game Sparks Protest, Disgust [CBS 4 Denver]

Video game reopens Columbine wounds [Rocky Mountain News]

Full interview with Brian Crecente [Rocky Mountain News]

Columbine Video Game Draws Relatives' Ire [USA Today]


Editorial: Video game exploits tragedy [San Antonio Express News]

A Mostly Thoughtful Take on the Tragedy [Gameology]

Columbine video game leaves relatives fuming [Inquirer]

Russian Press [Lenta]

Italian Press [La Repubblica]

German Press [Der Spiegel]

Gaming for Columbine [German Press]

Hungarian Press [Hirmagazin]

What do you think...? [MSN Live Vote]

Video game re-creates Columbine massacre [Dayton Daily News]

Super Columbine Massacre RPG: Art or Atrocious? [Alternative Games]

Columbine, Videogames as Expression, and Ineffability [Water Cooler Games]

Columbine: a Videogame [Philadelphia Daily News]

On Super Columbine Masscre RPG [The Pale Writer]

Columbine game makes us ill [Denver Post]

Columbine Massacre-Inspired Game Sparks Controversies [Softpedia]

Creator of download says Columbine was a wake-up call [Rocky Mountain News]

Columbine Creator Unmasked [Kotaku]

Columbine Video Game Stirs Controversy [The Onion]

Report: Ledonne Speaks Out On SCMRPG [Serious Games Initiative]

Columbine Victim, Game Maker Speak Out [MTV News]

Virtuous Video Games? [Here and Now on NPR] click HERE for direct download

Columbine game no fun at all [Collegiate Times]

Columbine game maker has lame excuses [Miami Herald]

Swedish Press [Svenska Dagbladet]

Interview with Danny Ledonne [Everyday Geeks]

Why I Made the Columbine Game [Next Generation]

Get Real - Gaming in the Real World [Bit Tech]

New generation of video games takes on serious subjects [Palm Beach Post]

Interview: Danny Ledonne [CBC Radio]

Video games not responsible for Shootings [CTV]

Gamer: Killing, creation not tied [Denver Post]

The Mike Stafford Show [AM 640 Toronto] download mp3 HERE

Montreal shooting ... fascination with Columbine [CO Springs Gazette]

Game blameless: creator [Winnipeg Sun]

Deadly Game [Canoe Live] VIEW televised broadcast

Discussion of Videogame Regulation [CTV] VIEW televised broadcast

Mornings with Keith & Gail [600 KCOL] download mp3 HERE

Violent Video Games Again in Crosshairs [Omaha World Herald]

Columbine gamer reaches out [Rocky Mountain News]

Columbine RPG creator talks about Dawson shooting [Kotaku]

Montreal shootings distrub game creator [Toronto Star]

News 11 at 5 [KLVY] VIEW televised broadcast

Columbine massacre video game creator defends work [The Charlatan]

Analysis: Game with Punk Attitude [Next Generation]

How Much Blame Do Games Deserve For School Violence? [Game]

Video Games vs Reality [eSports TV]

Q&A with Danny Ledonne []

The 10 Worst Games of All Time [PC World]

Societal Impact of Violent Video Games Examined [KPBS radio] download HERE

Bully beats back game critics [Toronto Star]

... Danger to Sensationalize [American Observer]

'Der Spiegel' German newscast [view HERE]

Game has players reenact Columbine shooting [The Park Record]

Columbine Game Kicked from Competition [Kotaku]

Review: Super Columbine Massacre RPG! [Arthouse Games]

Killing Time: Is videogame violence uglier? [Salt Lake City Weekly]

Columbine Game Pulled from Competition [Rocky Mountain News]

Critical Hit: Slamdance Backers To Game Makers--Your Work Is Still Just For Kids [Newsweek]

Details and Reactions on Slamdance Festival and Super Columbine game [GamePolitics]

Slamdance: SCMRPG removal was personal, not business [Water Cooler Games]

Super Columbine Massacre reviewed [Manifesto Games]

Super Columbine Pulled From Slamdance [King Lud IC]

Interview: Columbine RPG Creator [Next Generation]

Update on Slamdance Controversy [Water Cooler Games]

Super Columbine Massacre: Artwork or Menace? [Manifesto Games]

Slamdance Festival Pulls Columbine Videogame [AP]

Creator Speaks [Opposable Thumbs]

Danny Ledonne on Free Talk Live radio [download mp3 here]

Slamdance sponsor pulls out over game [Salt Lake City Tribune]

Last Dance for Slamdance? [eToychest Weekly]

Columbine RPG pulled from gaming competition [Independent Florida]

I, Columbine Killer [Wired News]

Independent Festival Bans Columbine Videogame [Columbine Courier] also full interview for the publication

How Real is Too Real? [Washington Post]

Super Columbine Massacre RPG review [Eurogamer]

Super Columbine Massacre RPG on BBC Radio [download mp3 here]

"Attack of the Show" interviews Ledonne, Crecente [G4 TV] VIEW broadcast here

Video Game Tests the Limits. The Limits Win [New York Times]

Slamgate: the Aftermath [Kotaku]

Slamdance, Post Columbine [Gamesutra]

SCMRPG blocked from receiving Slamdance Special Jury Prize [Joystiq]

Replaying Tragedy [The Daily Orange]

A Continuing Controversy [Game Informer March 2007]

Rage Against the Machine [Games March 2007]

Killing Kids on your Computer [Los Angeles Loyolan]

German Press [Zuender]

Reflections on SCMRPG at KRZA radio [download mp3 here)

Be Men, Not Destroyers: a defense of SCMRPG [The Escapist]

GDC Interview: Danny Ledonne [Revver] [download video here]

Why You Owe the Columbine RPG [Gamasutra]

Super Columbine creator comments on VTech game [Game Politics]

Two of the most hated game creators alive [Destructoid]

Playing Games with Suffering [Virginia Pilot Online]

Controversy persists around Columbine video game VIDEO [Canadian Press]

I, School Shooter [Polygon]




Quotes on SCMRPG:

"Super Columbine Massacre RPG is not a great game. But it is an important game. It is a game created by a filmmaker, not a game developer. In fact, Ledonne told the Washington Post that he would not make another game. It was created specifically with the intent of generating discussion and presenting a unique perspective on the events of the Columbine shooting. This may not be the future of gaming, but it is a step towards the future of how games will be treated and viewed in our culture--as artful, meaningful objects which represent the thoughts, ideas, dreams and nightmares of a unique creator."

- Shawn Rider, Editor In Chief, Alternative Games


"I think everyone who disses the Columbine RPG is gutless. Most haven't played the game, or have played it with such preconceptions that they're blinded to the genius, the honesty, the beauty of its social commentary. Super Columbine Massacre RPG is riddled with design flaws and has mediocre graphics by 1995 standards, the maker of the game admits this, but it regardless is a work of art. It puts you in the mindset of the killers and provides a very clear suggestion of why they did what they did; they were enacting an ideological demonstration through a terrorist act, and the game shines light on this as an indictment of the American dream and way of life painfully close to the main nerve.

... If we can't have the guts as artists to stand up and make a controversial statement with our medium, we don't deserve to have it. Either everything is okay to make art about, or nothing is. Maintaining a safe zone of taboo subject matter will not appease opportunistic politicians, but rather will relegate our medium to a niche hobby-hole where it can be cornered, neutered, and sold in clean, heartless parcels."

- Patrick Dugan, KING LUD IC


"I could critique the graphics, the gameplay methods, the battle system, or the story like the most recent offering from Capcom or Square, but that would be unfair to the game, akin to opening a critique of 'The Grapes of Wrath' by mentioning you didn’t like the typeface or the cover illustration. The game is, in my estimation, the single most important video game made since Pong."

- Ryan Moore, The Pale Writer


"As the great communicator Marshall McLuhan said, 'the medium is the message.' In other words, how a message is presented can overshadow the message itself. And that's what has happened in the case of 'Super Columbine Massacre RPG.' "

- Jenice Armstrong, Philadelphia Daily News


"I am deeply worried by this culture of ineffability, a culture that would rather not talk about anything at all for fear that it might make someone uncomfortable... Of course topics like 9/11 should make us uncomfortable. Of course Columbine should make us uncomfortable. But that is no excuse to put these issues away in a drawer, waiting for some miraculous solution to spring forth and resolve them for us. If we do so, history is much more likely to forget them. I don't care if we make videogames, films, novels, poems, sidewalk art, cupcakes, or pelts as a way to interrogate our world. But we must not fear that world."

- Ian Bogost, PhD, Water Cooler Games


"It’s ironic, then, that 'Super Columbine' did a better job of portraying the consequences of violence than any videogame ever made and, at the same time, became one of the most reviled. ... The point is, games like 'Super Columbine' and less controversial work like Gonzalo Frasca’s 'Madrid,' 'The McDonald’s Game' by Italian designer Paolo (himself a former punk rock singer), and even Bogost’s Kinko’s simulator, 'Disaffected,' are doing what many claim is not even possible—using games to challenge people to explore unpleasant issues, to confront people, to make them ‘feel’. And they’re doing it outside the mainstream videogame industry and (in Ledonne’s case) with tools that are available to anyone."

- Aaron Ruby, Next Generation


"The game has no doubt sparked discussion, debate, and even hate among the gaming community, but one thing remains clear, 'Super Columbine Massacre RPG!' can never be ignored nor forgotten, it is helping to redefine what video games can be and inspiring a new generation of socially conscious gamers. Whether you find it in poor taste or a significant landmark, new territory is in the hands of those willing to take shit for taking risks. SCMRPG is motivating change in a medium where people are used to pseudo plumbers, aliens and big breasted martial artists, naturally people are afraid of something different."

- Albert Art,


"To even begin to understand how this game can be used for good, we must push aside our traditional beliefs about video gaming. The enjoyment, fantasy realization or thrill that supply the arsenal of appeal for most video games are feelings that are completely non-existent in SCMRPG. Imitation and desire to experience being someone else (or at least perform their actions) aren't exactly the reasons players are meant to play this game either. Instead, what Ledonne has introduced is a novel concept -- socially-conscious video games."

- Alex Dwyer, Los Angeles Loyolan


"This groundbreaking punk-rock video game critiques the escapism and violence of much of the gaming industry, makes use of the medium’s graphic tradition in an astute manner, and forces gamers to think about a contemporary controversy in a progressive manner."

- David Kociemba, Department of Visual and Media Arts, Emerson College


"As gamers, and those who love games, our response to this game, and to the criticism of it, should not be to hide, or run away, or hope that it goes away. Instead it should be to say: You do not understand, nor are you attempting to understand. This is not a glamorization of the murderers, nor yet a trivialization of the tragedy; it is a work of serious artistic intent and accomplishment, based on considerable research, that in fact illuminates and reflects the horror of that day. Just as there are novels of the Holocaust, there can be a game of Columbine, and neither need trivialize a tragedy."

- Greg Costikyan, Manifesto Games



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